I'm personally at lv 83 now and I haven't updated a single one of my specialists above +1 not because it would be useless but simply because I have more important things to buy. It will survive a lot more than you would (especially with buffs from the healer) and will make it a lot easier for you, as you can focus on healing or doing dmg while the pet tanks. Darko for around 700k on the new servers or, if you can afford it, Fibi for around 3m), update its defence level to 5 or 6 and then feed it up to your level. :)Īpart from that, you might want to get a good pet to tank for you (e.g. Once again, you should maybe wait until you know which specialist you prefere unless of course you can afford all four fairies at once. the 50% fairies should cost around 2-3m (1m = 1000k)) and they are really worth this gold for a mage, as you are doing lots of elemental damage. The Holy Mage uses the power of the Light to buff and heal. The Holy Mages skills are mostly for healing and supporting its friendly targets, there this class is popular in group activities such as Land of Death. If you want to invest gold, try to get a fairy with much element (e.g. The Holy Mage is the Sorcerer s second obtainable specialist, which is obtained from the level 46+ specialist quest. Nhésites pas à soutenir gratuitement ma chaîne Youtube grâce à uTip en regardant une courte vidéo de 30 secondes Merci Ouve. There are a total of 8 specialists in the game for every single class (plus some others, not class bound) and you might find that a new one that you don't have yet is way cooler. Then just play them and decide on which to update later. blazing firewings for around 400k), which give +1 speed (mages are just sooo slow without speedboosts^^). Get them to +1 so you can buy wings (e.g. A holy hammer strikes down from the sky.Depending on your level, I wouldn't invest too much into updating either one yet, as updating can get really expensive really fast. They should fix the buff because it's bugged, some skill animations should be just a little faster, the skill 'Blood Chains' has to be reworked because it deals low amount of damage and it's unusable in pvp. Skill Effects: 100% chance to cast blessing: (Defense level +1, No critical damage received for 360 seconds)ĭescription: Holy Mage's ultimate skill. This sp needs 2 or 3 changes to be good and comparable to the best sps of other classes. Skill Effects: 100% chance to cast Holy Weapon: ĭescription: Increase defense by 1 level and protect from criticals Skill Effects: HP -50% for undead enemiesĭescription: Recover HP of surrounding alliesĭescription: Blesses weapons with light element for a short time 3 or lowerĭescription: Darkness undead take fatal damage if under caster's level Skill Effects: Removes bad effects of Lv. Skill Effects: 80% chance to cast Heaven Song: (Targets turn non agro for 20 seconds)ĭescription: Removes status effects from surrounding allies Skill Effects: 100% chance to cast mana shield: (Turns 50% of damage into MP deduction for 120 seconds)ĭescription: Enemies around you lose interest in fighting for a short time Skill Effects: Magic attack +200, light element +500, 10% chance to cast light of magic: (Hit rate 60%, Lose HP every 4 seconds (Caster level *4) for 30 seconds *20)ĭescription: Holy light comes down from the sky to damage enemy Skill Effects: Magic attack +40, light element +90ĭescription: Recovers HP of target (Caster Lv. The Holy Mage uses the power of the Light to buff and heal it's friendly targets and tends to have very weak offensive skills.ĭescription: Basic attack skill for Holy Mage The Holy Mage's skills are mostly for healing and supporting it's friendly targets, there this class is popular in group activities such as Land of Death. The Holy Mage is the Sorcerer's second obtainable specialist, which is obtained from the level 46+ specialist quest.
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